- Joined
- Nov 30, 2009
- Thread Starter
- #41
Most of those are controlled through the Object menu accessed by double clicking on the position you would like an object(or existing object) then using the drop downs to select characteristics, that is where a majority of the work that needs to be done. After that you can start scripting and creating motion paths for certain npc's along with environment triggers and emplacements. I usually set probability radii for opfor so that the positions of enemies are random within a certain area.
It took me a bit to get a hang of quickly creating scenarios in armaII but once I had the basics down it was quite effortless, probably one of my favorite things to do in the game. I have a pretty awesome scenario in mind I can't wait to setup tonight...
Btw have you seen any physx implementation yet or is that going to be in the final release?
It took me a bit to get a hang of quickly creating scenarios in armaII but once I had the basics down it was quite effortless, probably one of my favorite things to do in the game. I have a pretty awesome scenario in mind I can't wait to setup tonight...
Btw have you seen any physx implementation yet or is that going to be in the final release?